The classic game of life in 3D and virtual reality.
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Available soon for PC on SteamVR compatible
headsets with motion controls
Gameplay
Cells live or die based on two simple rules:
- Live cells need
x
number of neighbors to survive - Empty cells come to life if they have
y
neighbors
The one or more numbers we set determine the patterns that emerge over each generation. For instance, if we choose 5 or 6 for x
and 6 for y
, we can call this Life 5,6/6
.
3D Life includes 14 different rule sets, each with unique behavior.
Create life in 3 ways
Randomly
Random but symmetric with respect to one axis (as it increases the chance of spontaneous spaceships)
Frozen
Frozen cells remain until discovored by the algorithm.
Spaceships
Patterns which move on their own, repeating after a number of generations.
Controls
Controller Button | Stopwatch | Flashlight |
---|---|---|
Trigger | Play/Pause | Create cells |
Joystick or Trackpad Left | Slower | Decrease size |
Joystick or Trackpad Right | Faster | Increase size |
Joystick Button Down—3 secs | Swap controllers | Swap controllers |
ABXY or Menu | Change rule set | Change rule set |
Spaceships
Contains 23 known spaceships.
News & Updates
Credits
- Development and design by Robert Wolff
- Game music by Matthew Lister, “Reverie” from The Suite Acoustic
- Trailer music by Christopher Wolff
- Original Life by John Conway
- Spaceships from the published work of Carter Bays
- Voxel engine by Gareth Williams
- 3D Glasses model by 3d_molier International
- Bicycle model by Maksim Bugrimov
- Flashlight model by Luchador
- Palm tree models by Yughues
- Stopwatch model by Shao_Khan
- Icons from Noun Project
- Square Pyramid, Icosahedron, & dodecahedron by Olena Panasovska
- Stopwatch by UNiCORN
- tortoise by Iconic
- fast by Erin Smith